SciCentr and BioLearn: two 3D implementations of CVE science museums
Proceedings of the third international conference on Collaborative virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Critical approach to 3D virtual realities for group work
Proceedings of the second Nordic conference on Human-computer interaction
Place Metaphors in Educational Cyberworlds: a Virtual Campus Case Study
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Activity centered design: towards a theoretical framework for CSCL
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Designing the virtual campus as a virtual world
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
3D Collaborative virtual environments for e-learning and m-learning
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
Collaborative virtual learning environments: design and evaluation
Multimedia Tools and Applications
Efficient electronic navigation: A metaphorical question?
Interacting with Computers
Decision-making in-socio and in-situ: Facilitation in virtual worlds
Decision Support Systems
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In the recent years, the usage of three dimensional (3D) collaborative virtual environments (CVEs) for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of real universities to art museums and scientific labs. This paper reports the results of a case study where the students of our university, as a part of their course assignment, analyzed place metaphors used in a range of 3D educational CVEs vs. the corresponding educational goals. The students suggested a design for a virtual campus representing the Norwegian University of Science and Technology (NTNU). The results of this study provide some suggestions concerning the characterization of different design features in educational CVEs and the suitability of such features for different educational goals. Also, a preliminary set of design guidelines for an ideal virtual campus representing a real university is presented. Finally, some challenges associated with using 3D CVEs in various educational situations are discussed.