Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Emerging Trends in Virtual Heritage
IEEE MultiMedia
Virtual-Reality Heritage Presentation at Ename
IEEE MultiMedia
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Supporting the creation of hybrid museum experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring attractions and exhibits with interactive flashlights
Personal and Ubiquitous Computing
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In this paper we explore the iterative design of the Augurscope, a mobile mixed reality device for open-air museum experiences. It allows a 3D virtual environment to be viewed as if overlaid on an outdoor physical environment. While exploring a heritage site, groups of visitors can experience simulated scenes from the past from a dynamic user-controlled viewpoint by moving, rotating, and tilting the device. The development focused on creating an interface to a visualization of a medieval castle as it used to appear in relation to its current, quite different site. We describe the development and application of the Augurscope through two iterative design stages. We discuss the issues revealed through public trials with the first prototype and how they informed the design of the Augurscope 2. The deployment of this second prototype then enables us to offer insights into what makes such a novel presentation device successful in an outdoor museum environment.