Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staging and evaluating public performances as an approach to CVE research
Proceedings of the 4th international conference on Collaborative virtual environments
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A natural wayfinding exploiting photos in pedestrian navigation systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Sharing the square: collaborative leisure in the city streets
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The roaring navigator: a group guide for the zoo with shared auditory landmark display
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Mediascapes: Context-Aware Multimedia Experiences
IEEE MultiMedia
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Memory fragments of the industrial landscape
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
"Act natural": instructions, compliance and accountability in ambulatory experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
GEMS: the design and evaluation of a location-based storytelling game
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into physical places. Guided by 'unseen', on-the-street performers in an ongoing conversation maintained over mobile phones, they gained access to locative media and staged performances. Our analysis demonstrates how Anywhere produced engaging and uniquely personalised paths through a complex landscape of content, negotiated by the performer-participant pair around various conflicting constraints. We reflect our analysis through the lens of the key characteristics exhibited by mechanisms that support city exploration, before focussing on possible extensions to the technological support of teams of professional and amateur guides.