Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
How do people manage their digital photographs?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital storytelling for reflective practice in communities of learners
ACM SIGGROUP Bulletin
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing appropriate affordances for electronic photo sharing media
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Give and take: a study of consumer photo-sharing culture and practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flickr and public image-sharing: distant closeness and photo exhibition
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-present photo sharing on mobile devices
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
Proceedings of the 7th ACM conference on Designing interactive systems
EyeSpy: supporting navigation through play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In support of city exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding and improving flow in digital photo ecosystems
Proceedings of Graphics Interface 2009
Collocated photo sharing, story-telling, and the performance of self
International Journal of Human-Computer Studies
Requirements for mobile photoware
Personal and Ubiquitous Computing
The role of community and groupware in geocache creation and maintenance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blowtooth: pervasive gaming in unique and challenging environments
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Promoting intergenerational communication through location-based asynchronous video communication
Proceedings of the 13th international conference on Ubiquitous computing
See it: a scalable location-based game for promoting physical activity
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Hi-index | 0.00 |
It is now possible to capture geotagged photos and videos and share them with family and friends. Yet the reality is that applications for capturing and viewing this information are not particularly rich offering little more than maps and simple textual information about a location. Given this, we wanted to explore this design space to find new and exciting ways for people to document and share their experiences. We designed a location-based game called GEMS to support storytelling amongst family members and close friends. The game narrative and mechanics prompt players to reflect on meaningful places from their past and create geolocated digital memory. Other players can then visit the locations to collect and view the records. A user study revealed that location can provide a rich foundation for storytelling activities. We learned that location-based storytelling strategies often elicit a sense of discovery through exploration, sharing, and conscious reflection.