Groupware and social dynamics: eight challenges for developers
Communications of the ACM
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Because I carry my cell phone anyway: functional location-based reminder applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Playmakers in multiplayer game communities: their importance and motivations for participation
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Motivations of contributors to Wikipedia
ACM SIGCAS Computers and Society
Social practices in location-based collecting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Capturing, sharing, and using local place information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Sharescape: an interface for place annotation
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Geographic human-computer interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
See it: a scalable location-based game for promoting physical activity
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
The twitter mute button: a web filtering challenge
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Haptic and AR interface for paratrooper coordination
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
Trend makers and trend spotters in a mobile application
Proceedings of the 2013 conference on Computer supported cooperative work
Explorations of geocaching in the virtual world of second life
Proceedings of the 2013 conference on Computer supported cooperative work companion
GEMS: a location-based game for supporting family storytelling
CHI '13 Extended Abstracts on Human Factors in Computing Systems
GEMS: the design and evaluation of a location-based storytelling game
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Shared geocaching over distance with mobile video streaming
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Applications that provide location-based experiences are an increasingly viable design space given the proliferation of GPS-enabled mobile devices. However, these applications are in their infancy, and we do not yet know what design factors will contribute to their success. For this reason, we have studied the well-established location-based experience of geocaching. We report on the results of a survey of geocachers along with observations from our own in-depth geocaching activities. Our findings illustrate that geocaching permits users to create a range of experiences for others within a permeable yet restricted culture of norms. Once created, geocaches are maintained by the community of geocachers through a well-designed groupware system. Here maintenance acts can be performed "in the small," given their lightweight and well-defined nature, and become less about maintenance and more about personal participation. These findings provide insight into how community and groupware can be leveraged to support applications for location-based experiences.