Explorations of geocaching in the virtual world of second life

  • Authors:
  • Cecilia Lam;Carman Neustaedter

  • Affiliations:
  • School of Interactive Arts & Technology, Simon Fraser University, Surrey, British Columbia, Canada;Simon Fraser University, Surrey, British Columbia, Canada

  • Venue:
  • Proceedings of the 2013 conference on Computer supported cooperative work companion
  • Year:
  • 2013

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Abstract

Geocaching is a location-based game where players search for physical containers in the real world using GPS coordinates. Over the past twelve years, Geocaching has grown to include over 1.5 million players. In addition to real world Geocaching, this game has also extended into virtual worlds like Second Life. In this paper, we document our explorations of Geocaching in Second Life. Here we compare it to Geocaching in real life and describe the likely reasons why the game has not created a player base that is as active as real world Geocaching.