Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Breaking up is hard to do: family perspectives on the future of the home PC
International Journal of Human-Computer Studies
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Collaborating around collections: informing the continued development of photoware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Designing interfaces to afford enjoyable social interactions by collocated groups
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Speculative devices for photo display
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Collocated social practices surrounding photos
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Simple, social, ethical and beautiful: requirements for UIs in the home
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Social enjoyment with electronic photograph displays: Awareness and control
International Journal of Human-Computer Studies
Using physical memorabilia as opportunities to move into collocated digital photo-sharing
International Journal of Human-Computer Studies
Pass-them-around: collaborative use of mobile phones for photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GEMS: the design and evaluation of a location-based storytelling game
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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In contrast to printed photos, practices for sharing digital photos are yet to become well established. Consequently, they have received relatively little attention in the literature. Six individuals from four households were interviewed to understand how the co-present use of different digital media might affect people's perceptions and enjoyment of photo sharing. A number of observations made by the participants were identified that have implications for design and for further work. Primarily, new display technologies need to: (i) allow people to interact facing one another in comfortable surroundings, and (ii) afford easy control of the presentation by both photographer and audience.