Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do people manage their digital photographs?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Personal souvenirs as ambient intelligent objects
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Personal vs. commercial content: the similarities between consumer use of photos and music
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cherish: smart digital photo frames for sharing social narratives at home
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing appropriate affordances for electronic photo sharing media
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Using personal objects as tangible interfaces for memory recollection and sharing
Proceedings of the 1st international conference on Tangible and embedded interaction
Interpersonal awareness in the domestic realm
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Sound, paper and memorabilia: resources for a simpler digital photography
Personal and Ubiquitous Computing
Give and take: a study of consumer photo-sharing culture and practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing augmented memory system design through autobiographical memory theory
Personal and Ubiquitous Computing
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Sharing digital photographs in the home by tagging memorabilia
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Editorial: Collocated social practices surrounding photos
International Journal of Human-Computer Studies
Designing for interaction immediacy to enhance social skills of children with autism
Proceedings of the 12th ACM international conference on Ubiquitous computing
Remembering today tomorrow: Exploring the human-centred design of digital mementos
International Journal of Human-Computer Studies
Nudging towards serendipity: a case with personal digital photos
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Digital Christmas: an exploration of festive technology
Proceedings of the Designing Interactive Systems Conference
Enhancing the 'second-hand' retail experience with digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Facilitating parent-teenager communication through interactive photo cubes
Personal and Ubiquitous Computing
An internet of old things as an augmented memory system
Personal and Ubiquitous Computing
Photo mementos: Designing digital media to represent ourselves at home
International Journal of Human-Computer Studies
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The uptake of digital photos vs. print photos has altered the practice of photo-sharing. Print photos are easy to share within the home, but much harder to share outside of it. The opposite is true of digital photos. People easily share digital photos outside the home, e.g., to family and friends by e-mail gift-giving, and to social networks and the broader public by web publishing. Yet within the home, collocated digital photo-sharing is harder, primarily because digital photos are typically stored on personal accounts in desktop computers located in home offices. This leads to several consequences. (1) The invisibility of digital photos implies few opportunities for serendipitous photo-sharing. (2) Access control and navigation issues inhibit family members from retrieving photo collections. (3) Photo viewing is compromised as digital photos are displayed on small screens in an uncomfortable viewing setting. To mitigate some of these difficulties, we explore how physical memorabilia collected by family members can create opportunities that encourage social and collocated digital photo-sharing. First, we studied (via contextual interviews with 20 households) how families currently practice photo-sharing and how they keep memorabilia. We identified classes of memorabilia that can serve as memory triggers to family events, trips, and times when people took photos. Second, we designed Souvenirs, a photo-viewing system that exploits memorabilia as a social instrument. Using Souvenirs, a family member can meaningfully associate physical memorabilia with particular photo-sets. Later, any family member can begin their story-telling with others through the physical memento, and then enrich the story by displaying its associated photos simply by moving the memento close to the home's large-format television screen. Third, we re-examined our design premises by evoking household reactions to an early version of Souvenirs. Based on these interviews, we redesigned Souvenirs to better reflect the preferences and real practices of photo and memorabilia use in the home.