The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games

  • Authors:
  • Lisa Blum;Richard Wetzel;Rod McCall;Leif Oppermann;Wolfgang Broll

  • Affiliations:
  • Schloss Birlinghoven, Sankt Augustin, Germany;Schloss Birlinghoven, Sankt Augustin, Germany;University of Luxembourg, Luxembourg;Schloss Birlinghoven, Sankt Augustin, Germany;Schloss Birlinghoven, Sankt Augustin, Germany

  • Venue:
  • Proceedings of the Designing Interactive Systems Conference
  • Year:
  • 2012

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Abstract

Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas, strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player experience. The results are presented in the form of guidelines.