Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern-oriented software architecture: a system of patterns
Pattern-oriented software architecture: a system of patterns
Fata Morgana " A Presentation System for Product Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Design of a Component-Based Augmented Reality Framework
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
BlueTrak-A Wireless Six Degrees of Freedom Motion Tracking System
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces
IEEE Transactions on Visualization and Computer Graphics
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Exploring augmented live video streams for remote participation
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Developing an augmented reality racing game
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
An anthropomorphic AR-based personal information manager and guide
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
DEVAL: a device abstraction layer for VR/AR
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
A distributed system for augmented reality experiences in science centers and museums
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Component-based middleware for distributed augmented reality applications
Proceedings of the 5th International Conference on Communication System Software and Middleware
Proceedings of the Designing Interactive Systems Conference
A multi modal table-top 3D modeling tool in augmented environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Short paper: user study for mobile mixed reality devices
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability, platform independence, support of multiple users, distribution of components, and an efficient and sophisticated rendering are the key requirements of current and future applications, existing frameworks often address these issues only partially. In our paper we present MORGAN --- an extensible component-based AR/VR framework, enabling sophisticated dynamic multi-user AR and VR projects. Core components include the MORGAN API, providing developers access to various input devices, including common tracking devices, as well as a modular render engine concept, allowing us to provide native support for individual scene graph concepts. The MORGAN framework has already been successfully deployed in several national and international research and development projects.