Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
InTml: a description language for VR applications
Proceedings of the seventh international conference on 3D Web technology
An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented reality for manufacturing planning
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Fata Morgana " A Presentation System for Product Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ARVIKA " Augmented Reality for Development, Production and Service
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Design of a Component-Based Augmented Reality Framework
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
The case for reconfigurable hardware in wearable computing
Personal and Ubiquitous Computing
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Abstract user interface representations: how well do they support universal access?
CUU '03 Proceedings of the 2003 conference on Universal usability
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
A generic uiml vocabulary for device- and modality independent user interfaces
Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
The MORGAN framework: enabling dynamic multi-user AR and VR projects
Proceedings of the ACM symposium on Virtual reality software and technology
APRIL A High-Level Framework for Creating Augmented Reality Presentations
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
A survey of software infrastructures and frameworks for ubiquitous computing
Mobile Information Systems
Authoring of mixed reality applications including multi-marker calibration for mobile devices
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework
Proceedings of the 2005 international conference on Augmented tele-existence
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The magic lens box: simplifying the development of mixed reality games
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Supporting Reusability of VR and AR Interface Elements and Interaction Techniques
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
DEVAL: a device abstraction layer for VR/AR
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
AR-Room: a rapid prototyping framework for augmented reality applications
Multimedia Tools and Applications
3D collaboration environment based on real space and digital space symbiosis
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part IV
A multi modal table-top 3D modeling tool in augmented environments
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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Augmented Reality (AR) technologies are rapidly expanding into new application areas. However, the development of AR user interfaces and appropriate interaction techniques remains a complex and time-consuming task. Starting from scratch is more common than building upon existing solutions. Furthermore, adaptation is difficult, often resulting in poor quality and limited flexibility with regard to user requirements. In order to overcome these problems, we introduce an infrastructure for supporting the development of specific AR interaction techniques and their adaptation to individual user needs. Our approach is threefold: a flexible AR framework providing independence from particular input devices and rendering platforms, an interaction prototyping mechanism allowing for fast prototyping of new interaction techniques, and a high-level user interface description, extending user interface descriptions into the domain of AR. The general usability and applicability of the approach is demonstrated by means of three example AR projects.