Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Flow selection: a time-based selection and operation technique for sketching tools
Proceedings of the working conference on Advanced visual interfaces
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive Media: The Semiotics of Embodied Interaction
Interactive Media: The Semiotics of Embodied Interaction
"It has to be a group work!": co-design with children
Proceedings of the 8th International Conference on Interaction Design and Children
Experience it, draw it, rate it: capture children's experiences with their drawings
Proceedings of the 8th International Conference on Interaction Design and Children
Children and embodied interaction: seeking common ground
Proceedings of the 8th International Conference on Interaction Design and Children
How children represent sustainability in the home
Proceedings of the 10th International Conference on Interaction Design and Children
Supporting non-formal learning through co-design of social games with children
Proceedings of the 11th International Conference on Interaction Design and Children
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Participatory design workshops with children with cancer: lessons learned
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper, we present a qualitative comparison of different sketching techniques, assessing their suitability for co-designing interaction design with children. It presents a study conducted in an experimental field research, in which children aged 6-12 were engaged in a co-design process, aimed to the creation of novel communication devices or services that fit their particular needs. The study compared embodied, physical sketching (body storming that was documented as photo stories) with disembodied, drawn sketching (comics), as for their creative results, and how the children, reportedly, felt during the creation process. The results indicate that embodied sketching techniques were more suitable for the children, both as for the quality of the results, and for the subjective experience of the children while designing.