Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From action to discourse: The bridging function of gestures
Cognitive Systems Research
Making digital leaf collages with blow painting!
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the 9th International Conference on Interaction Design and Children
TOK: a tangible interface for storytelling
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
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As computation plays an ever larger role as an embedded part of the environment, research that seeks to understand the embodied nature of children's interactions with computation becomes increasingly important. Embodied interaction is an approach to understanding human-computer interaction that seeks to investigate and support the complex interplay of mind, body and environment in interaction. Recently, such a perspective has been used to discuss human actions and interactions with a range of computational applications including tangibles, mobiles, robotics and gesture-based interfaces. Physically-based forms of child computer interaction including body movements, the ability to touch, feel, manipulate and build sensory awareness of the relationships in the world are crucial to children's cognitive and social development. This workshop aims to critically explore the different approaches to incorporating an embodied perspective in children's interaction design and HCI research, and to develop a shared set of understandings and identification of differences, similarities and synergies between our research approaches.