Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
"It is so like Disco" - Dancing on the iTiles
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
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In order to understand the interaction between human and technology, the triangulation between materiality, body and practice must be emphasized. By introducing play situations from a just finished empirical study in three bigger cities in Denmark, this paper will address the interplay from the human's point of view, as a body doing a certain practice, which is constantly produced by taking approaches which comes from phenomenology and practice theory. We introduce aspects of play understood as a dynamic between materiality, body and practice with the goal of inspiring not only for new design approaches, but also to use the concept of affordance in a broader sense. Also we want to think about testing as not being just about usability, but related to a broader cultural practice.