Whole body large wall display interfaces

  • Authors:
  • Garth Shoemaker;Takayuki Tsukitani;Yoshifumi Kitamura;Kellogg S. Booth

  • Affiliations:
  • University of British Columbia, Vancouver, BC, Canada;Osaka University, Osaka, Japan;Human Interface Engineering Lab, Osaka, Japan;University of British Columbia, Vancouver, BC, Canada

  • Venue:
  • CHI '10 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2010

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Abstract

This video demonstrates an application that uses a body-centric approach to support interaction with very large wall displays. The design is centered on a virtual body model that represents the users in the context of the workspace, relative to one another as well as to the display(s). This concept of body-centric interaction serves both as a design philosophy and an implementation approach and is both general and powerful. Our approach is general because if the model is detailed enough, a broad range of interaction techniques can be implemented. It is powerful because it opens up an entire class of new interaction techniques: those that depend on properties of a users' body, such as arm or hand pointing direction, head direction, or body location or orientation. The video highlights some of the body-centric interaction techniques that we believe are of value based on how people use their bodies in the everyday world.