The media equation: how people treat computers, television, and new media like real people and places
The anatomy of a context-aware application
Wireless Networks - Selected Papers from Mobicom'99
Interfacing with the invisible computer
Proceedings of the second Nordic conference on Human-computer interaction
Designing a Home of the Future
IEEE Pervasive Computing
Aura: an Architectural Framework for User Mobility in Ubiquitous Computing Environments
WICSA 3 Proceedings of the IFIP 17th World Computer Congress - TC2 Stream / 3rd IEEE/IFIP Conference on Software Architecture: System Design, Development and Maintenance
Multi-Camera Multi-Person Tracking for EasyLiving
VS '00 Proceedings of the Third IEEE International Workshop on Visual Surveillance (VS'2000)
Multi-microphone correlation-based processing for robust automatic speech recognition
Multi-microphone correlation-based processing for robust automatic speech recognition
Enriching everyday activities through the automated capture and access of live experiences. eclass: building, observing and understanding the impact of capture and access in an educational domain
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
International Journal of Human-Computer Studies
Bringing design considerations to the mobile phone and driving debate
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social responses in mobile messaging: influence strategies, self-disclosure, and source orientation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
When devices become less visible and recede to the background, what kinds of influences would they have on users'? This paper presents two experiments (N=48 and N=96) that examine the effects of four different types of microphones (and voice vs. text output) on user's behaviors and attitudes. The microphones differ with respect to their visibility and users' mobility. Participants performed two different tasks: a standard creativity task and a standard disclosure task. Mobility facilitated creativity and disclosure of personal information. Recording reminder discouraged creativity and disclosure. Output modality had no significant effect. Implications for ubiquitous computing and voice user interfaces are discussed.