A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Turning the page on navigation
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
TouchMark: flexible document navigation and bookmarking techniques for e-book readers
Proceedings of Graphics Interface 2010
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Challenges in generating bookmarks from TOC entries in e-books
Proceedings of the 2012 ACM symposium on Document engineering
Bezel-flipper: design of a light-weight flipping interface for e-books
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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The navigation function of an e-book significantly influences its usability. In this paper, we introduce Touch-Bookmark (TB), a multitouch navigation technique for e-books. TB enables users to bookmark a page in a casual manner and return to it quickly when required. Moreover, the users can flip between two remote pages by using simple gestures. In a usability test conducted to evaluate our prototype, users found the technique easy to learn, natural to use, and useful for navigation. Analysis of the patterns of interaction gestures helped identify human factors that should be considered when designing touch interfaces for e-books. The factors include navigation strategies, patterns of interaction gestures, types of books, and motor memory.