Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond the Flesh: Some Lessons from a Mole Cricket
Artificial Life
A cube to learn: a tangible user interface for the design of a learning appliance
Personal and Ubiquitous Computing
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing tangible programming languages for classroom use
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Interacting with Computers
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The mathematical imagery trainer: from embodied interaction to conceptual learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward an embodied-interaction design framework for mathematical concepts
Proceedings of the 10th International Conference on Interaction Design and Children
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
Representing equality: a tangible balance beam for early algebra education
Proceedings of the 10th International Conference on Interaction Design and Children
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Sciensations: making sense of science by designing with sensors
Proceedings of the 11th International Conference on Interaction Design and Children
Knowledge gaps in hands-on tangible interaction research
Proceedings of the 14th ACM international conference on Multimodal interaction
On interface closeness and problem solving
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
International Journal of Human-Computer Studies
Personal and Ubiquitous Computing
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An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, previous work that has shown learning benefits in using physical materials often hasn't adequately controlled for the covariates of physicality. In this paper, we describe a study where we compared the effects on adults' discovery learning on a balance beam task of using either physical or graphical materials and with either control or no control over the design of experiments. No effects were found of either the type of learning material or the level of control over the experimental design.