Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
Multisensory interaction metaphors with haptics and proprioception in virtual environments
Proceedings of the third Nordic conference on Human-computer interaction
Large displays enhance spatial knowledge of a virtual environment
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
The body as a medium: reassessing the role of kinesthetic awareness in interactive applications
Proceedings of the 15th international conference on Multimedia
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Kinesthetic memory is an essential factor in human interaction with the outside world. It helps adept keyboard users to type rapidly and hit the keys without having to look at them. It enables musicians to play their instruments without consciously having to think about the necessary movements. And it can help people to find things again, based on the location where they put them. The benefits of kinesthetic memory in the physical world are well known and well used for training or in physical therapy. Yet little effort has been made to examine the effects of kinesthetic memory in a virtual environment. In our paper, we present a user study designed to explore the intensity of kinesthetic memory while interacting with a large screen immersive environment. This could be used to improve the usability and effectiveness of user interfaces for such environments.