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CHI '12 Extended Abstracts on Human Factors in Computing Systems
hipDisk: understanding the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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The popularity of Nintendo's Wii is indicative of a fundamental change in the relationship between humans and computers. After decades of subservience to the keyboard and mouse, there is now a reawakening of our kinesthetic and proprioceptive senses. In this paper I am suggesting that the body be understood not merely as the controller of multimedia systems, but as a component within these systems and as a unique medium unto itself. I will demonstrate an application of this idea by describing a mixed reality system that was constructed to assist with the exploration of proprioceptive and kinesthetic awareness. The paper also includes a review of the informal experiments that I conducted using this system to explore possible kinesthetic and proprioceptive illusions.