Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
The body as a medium: reassessing the role of kinesthetic awareness in interactive applications
Proceedings of the 15th international conference on Multimedia
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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The contribution of the phenomenological aspects of movement to the construction of user experience is relatively unknown. A better understanding of the characteristics of movement experience has the potential to transform the quality of interaction and to assist in the development of alternative interaction methods for ubiquitous and tangible computing systems. The research presented in this paper integrates methods from a diverse range of disciplines including design, social science, and somatics to identify design principles that can guide the development of systems that incorporate aspects of movement experience.