Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The body as a medium: reassessing the role of kinesthetic awareness in interactive applications
Proceedings of the 15th international conference on Multimedia
The hipdiskettes: learning (through) wearables
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
hipDisk: experiencing the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
hipDisk: experiencing the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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hipDisk is a wearable interface that extends the hips and torso horizontally to give the moving body musical capabilities. The device prompts wearers to move in strange ways, bypassing norms of self-constraint, to actuate sound. The result is sonically and physically ungainly, yet strangely compelling, and often prompts spontaneous laughter. hipDisk emerged from an embodied, performative research approach. It began as a single user device, and evolved to support social interaction and co-creation, as well as creatively engaged, embodied discovery and learning. Using, and also observing hipDisk in use, affords insight into how ungainly, embodied, performative fun may be a powerful vehicle for embodied knowledge generation and learning.