Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The body as a medium: reassessing the role of kinesthetic awareness in interactive applications
Proceedings of the 15th international conference on Multimedia
hipDisk: experiencing the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
hipDisk: understanding the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Physically engaging wearable interfaces offer a new means of self-expression. They help us move beyond our reliance on linguistics by supporting more open, dynamic and fluid forms of expression that are pre-verbal, that originate in the body. Our research suggests that they also present untapped potential for learning about how different people learn. We investigate this idea through the learning process of the hipdiskettes, a group of performers working with the hipDisk wearable musical interface. Examples from the initial rehearsal periods are presented, noting the learning affordances provided by the interface, learning supports provided by the developer, and the different needs and approaches over time of the performers. Investigating learning was not the focus of the hipDisk research yet outcomes suggest that a consideration of how different people learn through, and about, their bodies is beneficial to the development of physically engaging wearables.