Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The role of natural language in a multimodal interface
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Voodoo dolls: seamless interaction at multiple scales in virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Making graphics physically tangible
Communications of the ACM
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
Journal of Visual Languages and Computing
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Configurable Design of Multimodal Non Visual Interfaces for 3D VE's
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
Integrating support for usability evaluation into high level interaction descriptions with NiMMiT
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Comparing NiMMiT and data-driven notations for describing multimodal interaction
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Comparing the multimodal interaction technique design of MINT with NiMMiT
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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For several years, virtual environments (VEs) are promising applications to explore and manipulate 3D data and 3D worlds. Those environments are designed to be intuitive and easy to use, however, in practice no ideal solution has been proposed yet. Designers and researchers always have to make compromises due to the complexity of the human senses and technical and financial restrictions. It is widely accepted that multisensory metaphors dramatically can improve the user's performance when interaction in a VE. In this paper, we present a modelling application, for research purposes, called nVRment, which uses and combines several interaction metaphors. The aim of this application is to test in practice our newly proposed metaphors: the "Object In Hand" metaphor, which uses proprioception together with force feedback for manipulations and the "Small Scene Manipulation" which is suitable for manipulation of an object in its local context.