Using haptics in computer interfaces for blind people
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Web-Based Haptic Applications for Blind People to Create Virtual Graphs
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Multisensory interaction metaphors with haptics and proprioception in virtual environments
Proceedings of the third Nordic conference on Human-computer interaction
Spatial Orientation in Buildings Using Models with Haptic Feedback
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
A haptic/acoustic application to allow blind the access to spatial information
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Tangible sketching of interactive haptic materials
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Hapto-acoustic scene representation
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
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3D virtual environments (VE) require an advanced user interface to fully express their information contents. New I/O devices enable the use of multiple sensorial channels (vision, hearing, touch, etc.) to increase the naturalness and the efficiency of complex interactions. Haptic and acoustic interfaces extend the effective experience of virtual reality to visually impaired users. For these users, a multimodal rendering that matches the subjective characteristics and the personal abilities of individuals is mandatory to provide a complete and correct perception of the virtual scene. User feedbacks are critical since the design phase. This paper proposes an approach for the design of haptic/acoustic user interface to makes up the lack of visual feedback in blind users interaction. It increases the flexibility of the interface development by decoupling the multimodal rendering design from the VE geometric structure. An authoring tool allows experts of the knowledge domain (even without specific skills about the VE) to design the haptic/acoustic rendering of virtual objects.