CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Courtyard: integrating shared overview on a large screen and per-user detail on individual screens
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Interaction design for large displays
interactions
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cognitive and gender factors influencing navigation in a virtual environment
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The invisible future
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IEEE Computer Graphics and Applications
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploiting the cognitive and social benefits of physically large displays
Exploiting the cognitive and social benefits of physically large displays
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Augmenting the CAVE: An Initial Study into Close Focused, Inward Looking, Exploration in IPT Systems
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Evaluating visual cues for window switching on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Attending to large dynamic displays
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
What's "this" you say?: the use of local references on distant displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
EPCE '09 Proceedings of the 8th International Conference on Engineering Psychology and Cognitive Ergonomics: Held as Part of HCI International 2009
Display size does not affect egocentric distance perception of naturalistic stimuli
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Space to think: large high-resolution displays for sensemaking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mental tectonics: rendering consistent µMaps
COSIT'09 Proceedings of the 9th international conference on Spatial information theory
Proceedings of Graphics Interface 2010
Using interactive 3-D visualization for public consultation
Interacting with Computers
Do we need to walk for effective virtual reality navigation? physical rotations alone may suffice
SC'10 Proceedings of the 7th international conference on Spatial cognition
Left or right?: spatial arrangement for information presentation on large displays
Proceedings of the 2010 Conference of the Center for Advanced Studies on Collaborative Research
Walking improves your cognitive map in environments that are large-scale and large in extent
ACM Transactions on Computer-Human Interaction (TOCHI)
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye tracking within the packaging design workflow: interaction with physical and virtual shelves
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
An indirect measure of the implicit level of presence in virtual environments
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Eye tracking over small and large shopping displays
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Smart views in smart environments
SG'11 Proceedings of the 11th international conference on Smart graphics
Supporting display scalability by redundant mapping
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
How small can you go?: analyzing the effect of visual angle in pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting spatial skills with mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Information visualization on large, high-resolution displays: issues, challenges, and opportunities
Information Visualization - Special issue on State of the Field and New Research Directions
An exploration of interaction styles in mobile devices for navigating 3d environments
Proceedings of the 10th asia pacific conference on Computer human interaction
Display devices for virtual environments: impact on performance, workload, and simulator sickness
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
WALDEN: multi-surface multi-touch simulation of climate change and species loss in thoreau's woods
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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Effects of the display angle in museums on user's cognition, behavior, and subjective responses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
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Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify the benefits for individual users. In this article we present four experiments comparing the performance of users working on a large projected wall display to that of users working on a standard desktop monitor. In these experiments, we held the visual angle constant by adjusting the viewing distance to each of the displays. Results from the first two experiments suggest that physically large displays, even when viewed at identical visual angles as smaller ones, help users perform better on mental rotation tasks. We show through the experiments how these results may be attributed, at least in part, to large displays immersing users within the problem space and biasing them into using more efficient cognitive strategies. In the latter two experiments, we extend these results, showing the presence of these effects with more complex tasks, such as 3D navigation and mental map formation and memory. Results further show that the effects of physical display size are independent of other factors that may induce immersion, such as interactivity and mental aids within the virtual environments. We conclude with a general discussion of the findings and possibilities for future work.