ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
An open source eye-gaze interface: expanding the adoption of eye-gaze in everyday applications
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Eye tracking within the packaging design workflow: interaction with physical and virtual shelves
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
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Consumers' visual behavior is compared when shopping for a product on simulated shelving displays of two different sizes: a 11.5 ft. projection canvas and a 15.4 in. laptop screen. Results are compared with search times obtained over virtual (projected) and physical shelves, where recorded search times indicate a tendency toward improved performance with larger displays. Implications for pervasive eye tracking systems indicate consideration of larger, realistic environments.