Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Popout prism: adding perceptual principles to overview+detail document interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphical Means of Directing User's Attention in the Visual Interface
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Moticons: detection, distraction and task
International Journal of Human-Computer Studies - Notification user interfaces
Proceedings of the working conference on Advanced visual interfaces
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Phosphor: explaining transitions in the user interface using afterglow effects
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GI '07 Proceedings of Graphics Interface 2007
Put them where? towards guidelines for positioning large displays in interactive workspaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Visual links across applications
Proceedings of Graphics Interface 2010
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Awareness to improve interaction: design of distance learning environment
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Designing a multi-slate reading environment to support active reading activities
ACM Transactions on Computer-Human Interaction (TOCHI)
Clickjacking: attacks and defenses
Security'12 Proceedings of the 21st USENIX conference on Security symposium
Deaf and hearing students' eye gaze collaboration
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
Investigating spatial understanding in multi-component displays
Proceedings of the ACM Symposium on Applied Perception
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An increasing number of users are adopting large, multi-monitor displays. The resulting setups cover such a broad viewing angle that users can no longer simultaneously perceive all parts of the screen. Changes outside the user's visual field often go unnoticed. As a result, users sometimes have trouble locating the active window, for example after switching focus. This paper surveys graphical cues designed to direct visual attention and adapts them to window switching. Visual cues include five types of frames and mask around the target window and four trails leading to the window. We report the results of two user studies. The first evaluates each cue in isolation. The second evaluates hybrid techniques created by combining the most successful candidates from the first study. The best cues were visually sparse --- combinations of curved frames which use color to pop-out and tapered trails with predictable origin.