Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Water lamp and pinwheels: ambient projection of digital information into architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Tradeoffs in displaying peripheral information
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetic information collages: generating decorative displays that contain information
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Change Blind Information Display for Ubiquitous Computing Environments
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Moticons: detection, distraction and task
International Journal of Human-Computer Studies - Notification user interfaces
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
CollageMachine: temporality and indeterminacy in media browsing via interface ecology
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
What's happening?: promoting community awareness through opportunistic, peripheral interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
Between aesthetics and utility: designing ambient information visualizations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Put them where? towards guidelines for positioning large displays in interactive workspaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Evaluating visual cues for window switching on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The conference room as a toolbox: technological and social routines in corporate meeting spaces
Proceedings of the fourth international conference on Communities and technologies
Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Encouraging awareness of peers' learning activities using large displays in the periphery
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Design requirements for ambient display that supports sustainable lifestyle
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a large display in the periphery to support children learning through design
Proceedings of the 10th International Conference on Interaction Design and Children
Hi-index | 0.00 |
Peripheral displays provide secondary awareness of news and information to people. When such displays are static, the amount of information that can be presented is limited and the display may become boring or routine over time. Adding animation to peripheral displays can allow them to show more information and can potentially enhance visual interest and appeal, but it may also make the display very distracting. Is it possible to employ animation for visual benefit without increasing distraction? We have created a peripheral display system called BlueGoo that visualizes R.S.S. news feeds as animated photographic collages. We present an empirical study in which participants did not find the system to be distracting, and many found it to be appealing. The study also explored how different display sizes and positions affect information conveyance and distraction. Animations on an angled second monitor appeared to be more distracting than three other configurations.