Bringing design to software
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Tradeoffs in displaying peripheral information
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Support for multitasking and background awareness using interactive peripheral displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The lumière project: Bayesian user modeling for inferring the goals and needs of software users
UAI'98 Proceedings of the Fourteenth conference on Uncertainty in artificial intelligence
A cognitive meta-analysis of design approaches to interruptions in intelligent environments
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Surviving task interruptions: Investigating the implications of long-term working memory theory
International Journal of Human-Computer Studies
The case for dynamic difficulty adjustment in games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
GI '07 Proceedings of Graphics Interface 2007
Interaction design patterns for computers in sociable use
International Journal of Computer Applications in Technology
Dynamic design elements for the peripheral interaction of ambient media
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Fostering conversation after the museum visit: a WOZ study for a shared interface
AVI '08 Proceedings of the working conference on Advanced visual interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
A design space analysis of availability-sharing systems
Proceedings of the 24th annual ACM symposium on User interface software and technology
Time, ownership and awareness: the value of contextual locations in the home
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Enhancing visual perception using dynamic updating of display
IHI'04 Proceedings of the 2004 international conference on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets
Subtle gaze-dependent techniques for visualising display changes in multi-display environments
Proceedings of the 2013 international conference on Intelligent user interfaces
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Occupants of future computing environments with ubiquitous display devices may feel inundated with changing digital information. One solution is to create a reasoning module that accepts requests to display information from multiple applications and controls how the information is presented to minimize visual disruptions to users. Such a system might use information about what activity is occurring in the space to exploit a powerful phenomenon of the human visual system: change blindness.