Interaction design for large displays
interactions
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The "mighty mouse" multi-screen collaboration tool
Proceedings of the 15th annual ACM symposium on User interface software and technology
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
A Middleware Infrastructure for Active Spaces
IEEE Pervasive Computing
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Aura: an Architectural Framework for User Mobility in Ubiquitous Computing Environments
WICSA 3 Proceedings of the IFIP 17th World Computer Congress - TC2 Stream / 3rd IEEE/IFIP Conference on Software Architecture: System Design, Development and Maintenance
Multibrowsing: Moving Web Content across Multiple Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
WMCSA '02 Proceedings of the Fourth IEEE Workshop on Mobile Computing Systems and Applications
Proceedings of the working conference on Advanced visual interfaces
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
Revisiting display space management: understanding current practice to inform next-generation design
GI '04 Proceedings of the 2004 Graphics Interface Conference
Effects of display position and control space orientation on user preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using isovist views to study placement of large displays in natural settings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Pointer warping in heterogeneous multi-monitor environments
GI '07 Proceedings of Graphics Interface 2007
GI '07 Proceedings of Graphics Interface 2007
Adapting paper prototyping for designing user interfaces for multiple display environments
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
Evaluating visual cues for window switching on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing content and input redirection in MDEs
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the ACM 2009 international conference on Supporting group work
Proceedings of the 15th international conference on Intelligent user interfaces
Supporting coordination in surgical suites: physical aspects of common information spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing patient-centric information displays for hospitals
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Mobile multi-display environments
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Visual separation in mobile multi-display environments
Proceedings of the 24th annual ACM symposium on User interface software and technology
Investigating the Role of a Large, Shared Display in Multi-Display Environments
Computer Supported Cooperative Work
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Subtle gaze-dependent techniques for visualising display changes in multi-display environments
Proceedings of the 2013 international conference on Intelligent user interfaces
Designing context-aware display ecosystems
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Multiple large displays are being increasingly used in interactive workspaces to enhance individual and group work. However, little research has been conducted to determine whether various configurations of large displays impact users or their tasks differently. We show that such an impact exists, and take steps towards developing guidelines for how to effectively arrange large displays in interactive workspaces. For two large displays, we manipulated their physical separation, angle between them, and symmetry when facing each other and measured time on task, subjective workload, and satisfaction for application relocation tasks. From the results, we produced three useful guidelines: (i) displays can be separated on a horizontal plane up to a subtended visual angle of 45°, (ii) a display should not be placed behind a user, but if necessary, it should be offset relative to the user, and (iii) displays should be positioned at a 45° angle relative to each other rather than being orthogonal. As the use of large displays is increasing, these guidelines should have a broad, practical impact.