Planning and the user interface: the effects of lockout time and error recovery cost
International Journal of Human-Computer Studies
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Groups Interacting with Technology: Ideas, Evidence, Issues and an Agenda
Groups Interacting with Technology: Ideas, Evidence, Issues and an Agenda
Designing and deploying an information awareness interface
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 1 - Volume 1
An analysis of communication mode in group support systems research
Decision Support Systems
Influencing group participation with a shared display
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The paradox of the assisted user: guidance can be counterproductive
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Things to talk about when talking about things
Human-Computer Interaction
Situational awareness support to enhance teamwork in collaborative environments
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Real-Time feedback on nonverbal behaviour to enhance social dynamics in small group meetings
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
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User interfaces and visualisations are part of group problem solving. Technology is already a part of daily decision-making in multidisplay environments, both as communication tools and information devices. As these devices, such as large displays and visualisation tools become more accessible, there is an increasing opportunity to develop applications that enhance group decision-making abilities, rather than restrict them. This chapter presents the results of the empirical user study on the effect of the Highlighting-on-Demand concept on situational awareness and satisfaction with the group decision-making process in a real multidisplay environment. Highlighting-on-Demand interface enables a team member who is currently controlling the shared large display to draw attention of the other team members by highlighting certain visualisation. Displaying all alternatives on a shared large display fosters information sharing and the Highlighting-on-Demand interface enables group members to draw attention to certain visualisation, while keeping the other alternatives still in view. The results suggest that when group members use the Highlightingon-Demand interface during the discussion, the satisfaction with the final group decision increases. Participants expressed willingness to use the Highlighting awareness support for visualising real data (e.g., biomedical, omics experiments) and manipulating how the data is visualised to discuss the experiment results with other team members in real project discussions.