Proceedings of the 17th annual ACM symposium on User interface software and technology
Guest Editors' Introduction: Applications of Large Displays
IEEE Computer Graphics and Applications
Spontaneous marriages of mobile devices and interactive spaces
Communications of the ACM - Special issue: RFID
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Large displays enhance spatial knowledge of a virtual environment
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Information Visualization: Beyond the Horizon
Information Visualization: Beyond the Horizon
Shoot & copy: phonecam-based information transfer from public displays onto mobile phones
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Proceedings of the 11th international conference on Ubiquitous computing
ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
Tilt & touch: mobile phone for 3D interaction
Proceedings of the 13th international conference on Ubiquitous computing
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Large displays are becoming more ubiquitous, but often only present passive information to passerby (e.g., about the 3D layouts and maps of buildings). To improve users' experience, museums and similar places could have a system where users would be able to interactively navigate maps of these public, large buildings to browse quickly what is available and plan their trips so that they are efficient and more enjoyable. Personal touch-based mobile devices can be used effectively as input devices, allowing for opportunistic and serendipitous user interaction. In this paper, we explore the coupling of mobile devices to large displays. We present three interaction styles that enable users to navigate in 3D environments and describe the result of a usability study with the three styles. The results of our study indicate that users prefer a combination of two styles, one supporting discrete, precise motions and the other fluid, continuous movements.