The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
MagicPhone: pointing & interacting
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EasyPointer: what you pointing at is what you get
CHI '11 Extended Abstracts on Human Factors in Computing Systems
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
An exploration of interaction styles in mobile devices for navigating 3d environments
Proceedings of the 10th asia pacific conference on Computer human interaction
Prophet: what app you wish to use next
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Mobile phones are becoming de facto pervasive devices for people's daily use. This demonstration illustrates a new interaction, Tilt & Touch, to enable a smart phone to be a 3D controller. It exploits capacitive touchscreen and built-in MEMS motion sensors. When people want to navigate in a virtual reality environment on a large display, they can tilt the phone for viewpoint transforming, touch the phone screen for avatar moving, and pinch screen for viewing camera zooming. The virtual objects in the virtual reality environment can be rotated accordingly by tilting the phone.