ACM Transactions on Graphics (TOG)
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Perceptual user interfaces (introduction)
Communications of the ACM
Macintosh human interface guidelines
Macintosh human interface guidelines
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Presence: Teleoperators and Virtual Environments
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented reading: presenting additional information without penalty
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A flexible system for creating music while interacting with the computer
Proceedings of the 13th annual ACM international conference on Multimedia
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Linux screen reader:: extensible assistive technology
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
Using alternative views for layout, comparison and context switching tasks in wall displays
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Piles across space: Breaking the real-estate barrier on small-display devices
International Journal of Human-Computer Studies
Out from behind the curtain: learning from a human auditory display
CHI '09 Extended Abstracts on Human Factors in Computing Systems
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Now let me see where i was: understanding how lifelogs mediate memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
International Journal of Human-Computer Studies
Toward compound navigation tasks on mobiles via spatial manipulation
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Our work focuses on building and evaluating computer system interfaces that make information memorable. Psychology research tells us people remember spatially distributed information based on its location relative to their body, as well as the environment in which the information was learned. We apply these principles in the implementation of a multimodal prototype system, the Infocockpit (for "Information Cockpit"). The Infocockpit not only uses multiple monitors surrounding the user to engage human memory for location, but also provides ambient visual and auditory displays to engage human memory for place. We report a user study demonstrating a 56% increase in memory for information presented with our Infocockpit system as compared to a standard desktop system.