Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Walking walking-in-place flying, in virtual environments
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IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
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Real walking is often used for navigation through virtual information spaces because of its naturalness (e.g. [1]). This paper shows another advantage.We present a within-subjects controlled experiment in the area of document retrieval. It compares two concepts of navigation: mouse and tracking. The latter was chosen for its naturalness and its feature to create proprioception. Our idea is that this helps users to orientate themselves and recall positions. This would result in better retrieval of previously visited information.The experiment shows a benefit in accuracy of finding content with tracking. This means proprioception improves users capacity of memory. This finding can serve as a decision support for choosing input devices, when designing immersive virtual learning environments. Therefore it can either help to build a base for a new interaction model for learning environments. Or it can broaden the theoretical framework of Chen et al. [2] to include immersive environments.