Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Theme-based content analysis: a flexible method for virtual environment evaluation
International Journal of Human-Computer Studies
Immersive learning system for manufacturing industries
Computers in Industry
Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Computers & Education
A haptic framework for the study of inter-molecular interactions
International Journal of Technology Enhanced Learning
International Journal of Human-Computer Studies
Usability of concrete and virtual models in chemistry instruction
Computers in Human Behavior
Hi-index | 0.00 |
By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE^T^M we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max^T^M, we can visualize the chemical phenomena easily and quickly without knowing any special computer language and export the application to files which are compatible with the CAVE^T^M (Object or OpenGL files). After the participation in 3D animations at the CAVE^T^M students comprehended the molecules' structure and their changes during a chemical reaction better than during the 2D animations on the computer's desktop, as the limitations of human vision had been overcome. Furthermore, the students were enthusiastic, as they had the feeling that they were inside the chemical reactions and they were facing the 3D molecules as if they were real objects front of them.