Display characteristics affect users' emotional arousal in 3D games

  • Authors:
  • Tao Lin;Atsumi Imamiya;Wanhua Hu;Masaki Omata

  • Affiliations:
  • Department of Computer Science and Media Engineering, University of Yamanashi, Takeda, Kofu, Yamanashi Prefecture, Japan;Department of Computer Science and Media Engineering, University of Yamanashi, Takeda, Kofu, Yamanashi Prefecture, Japan;Department of Computer Science and Media Engineering, University of Yamanashi, Takeda, Kofu, Yamanashi Prefecture, Japan;Department of Computer Science and Media Engineering, University of Yamanashi, Takeda, Kofu, Yamanashi Prefecture, Japan

  • Venue:
  • ERCIM'06 Proceedings of the 9th conference on User interfaces for all
  • Year:
  • 2006

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Abstract

Large computer screens are becoming more and more popular among users, and field of view and physical screen size are important considerations for users and manufacturers. In this study, we investigated the impacts of visual angles and physical screen size on users' emotional arousal using subjective and physiological measures. The results suggest that larger visual angles cause greater galvanic skin responses (GSR), and the GSR data are mirrored in the subjective ratings of emotional arousal. We also found that physical screen size causes significant effects in subjective ratings. This study contributes to our understanding of how users interact with large displays and helps refine the requirements for what constitutes effective and desirable human-computer interaction (HCI).