Interaction design for large displays
interactions
Affective computing
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cognitive and gender factors influencing navigation in a virtual environment
International Journal of Human-Computer Studies
Pupillary responses to emotionally provocative stimuli
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Emotion & design: attractive things work better
interactions
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Psychophysiological indicators of the impact of media quality on users
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
To feel or not to feel: the role of affect in human-computer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Physiological responses to different WEB page designs
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Wearable and automotive systems for affect recognition from physiology
Wearable and automotive systems for affect recognition from physiology
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The Large-Display User Experience
IEEE Computer Graphics and Applications
Do physiological data relate to traditional usability indexes?
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Assessment of learners' attention while overcoming errors and obstacles: an empirical study
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Physiological evaluation of attention getting strategies during serious game play
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
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Large computer screens are becoming more and more popular among users, and field of view and physical screen size are important considerations for users and manufacturers. In this study, we investigated the impacts of visual angles and physical screen size on users' emotional arousal using subjective and physiological measures. The results suggest that larger visual angles cause greater galvanic skin responses (GSR), and the GSR data are mirrored in the subjective ratings of emotional arousal. We also found that physical screen size causes significant effects in subjective ratings. This study contributes to our understanding of how users interact with large displays and helps refine the requirements for what constitutes effective and desirable human-computer interaction (HCI).