Spectral analysis of sinus arrhythmia: a measure of mental effort
Human Factors - Cognitive psychophysiology
Affective computing
Pupillary responses to emotionally provocative stimuli
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Psychophysiological indicators of the impact of media quality on users
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Affective gaming: measuring emotion through the gamepad
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Physiological responses to different WEB page designs
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Wearable and automotive systems for affect recognition from physiology
Wearable and automotive systems for affect recognition from physiology
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Evaluating usability based on multimodal information: an empirical study
Proceedings of the 8th international conference on Multimodal interfaces
Galvanic skin response (GSR) as an index of cognitive load
CHI '07 Extended Abstracts on Human Factors in Computing Systems
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring Naturalness during Close Encounters Using Physiological Signal Processing
IEA/AIE '09 Proceedings of the 22nd International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems: Next-Generation Applied Intelligence
Psychophysiology as a Tool for HCI Research: Promises and Pitfalls
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Combined user physical, physiological and subjective measures for assessing user cost
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Using physiological signals to detect natural interactive behavior
Applied Intelligence
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Computer Methods and Programs in Biomedicine
The physiological measurements as a critical indicator in users' experience evaluation
Proceedings of the 17th Panhellenic Conference on Informatics
Applied Soft Computing
Modeling observer stress for typical real environments
Expert Systems with Applications: An International Journal
Using Stressors in Usability Tests: Empirical Results and Practical Recommendations
International Journal of Sociotechnology and Knowledge Development
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Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explored as a metric for evaluating usability. However, it is not clear how physiological measures relate to traditional usability evaluation measures. In this paper, we investigated the relationships among three kinds of data: task performance, subjective assessment and physiological measures. We found evidence that physiological data correlate with task performance data in a video game: with a decrease of the task performance level, the normalized galvanic skin response (GSR) increases. In addition, physiological data are mirrored in subjective reports assessing stress level. The research provides an initial step toward establishing a new usability method using physiology as a complementary measure for traditional HCI evaluation.