A “pile” metaphor for supporting casual organization of information
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Data mountain: using spatial memory for document management
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The Infocockpit: providing location and place to aid human memory
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Semi-public displays for small, co-located groups
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Communities and technologies
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Daisyphone: the design and impact of a novel environment for remote group music improvisation
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Who cares?: reflecting who is reading what on distributed community bulletin boards
Proceedings of the 17th annual ACM symposium on User interface software and technology
Collaborative knowledge management supporting mars mission scientists
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Where the wild things work: capturing shared physical design workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
IEEE Computer Graphics and Applications
Diseminación de información a través de pantallas publicas concientes del contexto
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for collective remembering
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Generating custom notification histories by tracking visual differences between web page visits
GI '06 Proceedings of Graphics Interface 2006
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Personal and Ubiquitous Computing
Using alternative views for layout, comparison and context switching tasks in wall displays
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Office window of the future?-Field-based analyses of a new use of a large display
International Journal of Human-Computer Studies
Keeping narratives of a desktop to enhance continuity of on-going tasks
Proceedings of the 8th ACM/IEEE-CS joint conference on Digital libraries
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the ACM 2009 international conference on Supporting group work
I felt like a contributing member of the class: increasing class participation with classcommons
Proceedings of the ACM 2009 international conference on Supporting group work
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Disseminating and sharing information through time-aware public displays
Proceedings of the 2007 conference on Human interface: Part II
Situated public news and reminder displays
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
Integrating implicit structure visualization with authoring promotes ideation
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
Displays in the wild: understanding the dynamics and evolution of a display ecology
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Proceedings of the 2012 International Symposium on Pervasive Displays
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
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Clui: a platform for handles to rich objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
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MessyDesk is a replacement desktop that invites free-form decoration. MessyBoard is a large, projected, shared bulletin board that is decorated collaboratively by a small group of users.We built these programs with the goal of helping people remember more of the content that they access through a computer. Our approach is to embed content within distinct contexts. For instance, a computer with multiple projection screens could surround the user with panoramic vistas that correspond to projects that the user is working on. Since few people are willing to create their own context, we created MessyDesk and MessyBoard in order to entice people to decorate.Though we have not yet evaluated the impact of either program on users' memories, we have observed people using these programs over a several week period. From anecdotal evidence, we believe that MessyDesk may be a good tool for decoration and information management. MessyBoard became popular when we projected the board on the wall in our lab. We have seen that different research groups use it differently. One group uses it mostly for jokes and games, and another group uses it for long design discussions. It is good for scheduling, and supports factual as well as emotional communication among group members.