Groupware and social dynamics: eight challenges for developers
Communications of the ACM
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Promoting awareness of work activities through peripheral displays
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the Design of Personal & Communal Large Information Scale Appliances
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing control of dispersed situated displays between nand residential users
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Personal and Ubiquitous Computing
Designing for bystanders: reflections on building a public digital forum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the ACM 2009 international conference on Supporting group work
MobiDiC: Context Adaptive Digital Signage with Coupons
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging awareness of peers' learning activities using large displays in the periphery
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Situated public news and reminder displays
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
Accessing Google docs via screen reader
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Interactive surface technology for a mobile command centre
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Using a large display in the periphery to support children learning through design
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 2012 International Symposium on Pervasive Displays
An exploratory study of how abundant display space may support data analysis
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Worth and Human Values at the Centre of Designing Situated Digital Public Displays
International Journal of Advanced Pervasive and Ubiquitous Computing
Supporting creative collaboration in globally distributed companies
Proceedings of the 2013 conference on Computer supported cooperative work
Up close and personal: Collaborative work on a high-resolution multitouch wall display
ACM Transactions on Computer-Human Interaction (TOCHI)
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Large displays are becoming increasingly common technologies in the workplace because of their potential as information and collaboration surfaces. Despite its growing ubiquity, large display groupware often fails to be integrated into workgroup practice, and few systems have seen widespread use.Through their experiences building and evaluating such systems as well as studies of other large display groupware projects in the research community, the authors of this article have discovered patterns in the design and deployment processes. They have gained understanding of how some design decisions yield successful systems while others have detrimental effects on adoption and integration. In this article, they present a survey of many applications in this area of research and assess their use and adoption.They present a framework of design guidelines for these technologies derived from our findings.