Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Telemurals: linking remote spaces with social catalysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
IEEE Computer Graphics and Applications
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
MAGIC Broker: A Middleware Toolkit for Interactive Public Displays
PERCOM '08 Proceedings of the 2008 Sixth Annual IEEE International Conference on Pervasive Computing and Communications
Implicit participation from a glance
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Theorizing mobility in community networks
International Journal of Human-Computer Studies
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
Proceedings of the First International Conference on Internet Multimedia Computing and Service
Featherweight multimedia for information dissemination
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Body-centric interaction techniques for very large wall displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Real world responses to interactive gesture based public displays
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
MobiComics: collaborative use of mobile phones and large displays for public expression
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Agora2.0: enhancing civic participation through a public display
Proceedings of the 6th International Conference on Communities and Technologies
Hi-index | 0.01 |
In this paper, we reflect on the design and deployment process of MAGICBoard, a public display deployed in a university setting that solicits the electronic votes and opinions of bystanders on trivial but amusing topics. We focus on the consequences of our design choices with respect to encouraging bystanders to interact with the public display. Bystanders are individuals around the large display who may never fully engage with the application itself, but are potential contributors to the system. Drawing on our recent experiences with MAGICBoard, we present a classification of bystanders, and then discuss three design themes relevant to the design of systems for bystander use: graduated proximal engagement, lowering barriers for interaction and supporting covert engagement.