Blending digital and physical spaces for ubiquitous community participation
Communications of the ACM - Information cities
Designing for bystanders: reflections on building a public digital forum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Real world responses to interactive gesture based public displays
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Engaging new digital locals with interactive urban screens to collaboratively improve the city
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Viewpoint: empowering communities with situated voting devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2012 International Symposium on Pervasive Displays
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
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Providing a common place for the civil society to gather and discuss topics of mutual interest is a growing challenge for social and collaborative computing. Web-based tools for civic engagement, while promising, are still disconnected from meaningful physical locations where citizens usually meet and might limit the involvement of a considerable portion of the citizen population. We propose a system, Agora2.0, designed to recover the useful function that public places have had in the past in promoting and regulating citizens' participation in public decisions. Agora2.0 is inspired by the old concept of the Greek agora, or public square. It is composed of an onsite interactive public display and an online site. We present the project, the analysis of the requirements, the system prototype, and its evaluation during deployments in a university and in a public relations office of a European city.