A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Proceedings of the 17th annual ACM symposium on User interface software and technology
The iterative design and study of a large display for shared and sociable spaces
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
Designing for bystanders: reflections on building a public digital forum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Social interaction around a rural community photo display
International Journal of Human-Computer Studies
Computer Vision and Image Understanding - Special issue: Attention and performance in computer vision
Gesture-based interactions on multiple large displays with a tabletop interface
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Between aesthetics and utility: designing ambient information visualizations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
A gesture interface game for energy consumption awareness
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Agora2.0: enhancing civic participation through a public display
Proceedings of the 6th International Conference on Communities and Technologies
Clearing the virtual window: connecting two locations with interactive public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Today, one does not have to travel far to find examples of digital signage, yet the adoption of interactive gesture based public displays remains quite rare. Subsequently, not much is known about them despite a large array of potential advantages. This paper contributes to our understanding of how people perceive, respond to and interact with such displays outside the controlled environment of a research lab. Unlike other works which have focused on isolated aspects of in-lab interaction, we present a detailed examination that addresses a wide range of responses to such a display - including those who ignore them completely. To facilitate our study we created an experimental coarse gesture based software suite and then deployed the system along with associated applications as part of an existing large scale public display network. Using this as a base, we executed four studies designed to passively observe the reactions of passers-by and followed these up with a fifth controlled experiment that compared the effectiveness of two different kinds of gesture in the context of menu item selection. To conclude, we present our key-findings and highlight possible avenues of further study for the future of gesture based digital signage.