Populating the application: a model of awareness for cooperative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the Design of Personal & Communal Large Information Scale Appliances
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
AttrActive windows: dynamic windows for digital bulletin boards
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Toward universal mobile interaction for shared displays
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social catalysts: enhancing communication in mediated spaces
Social catalysts: enhancing communication in mediated spaces
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
IEEE Computer Graphics and Applications
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Designing for bystanders: reflections on building a public digital forum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAGIC Broker: A Middleware Toolkit for Interactive Public Displays
PERCOM '08 Proceedings of the 2008 Sixth Annual IEEE International Conference on Pervasive Computing and Communications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
I felt like a contributing member of the class: increasing class participation with classcommons
Proceedings of the ACM 2009 international conference on Supporting group work
A Human-Centered Model for Detecting Technology Engagement
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Proceedings of the First International Conference on Internet Multimedia Computing and Service
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
Social and privacy aspects of a system for collaborative public expression
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Convergence of interactive displays with smart mobile devices for effective advertising: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.