Lessons learned: game design for large public displays

  • Authors:
  • Matthias Finke;Anthony Tang;Rock Leung;Michael Blackstock

  • Affiliations:
  • University of British Columbia, Vancouver BC;University of British Columbia, Vancouver BC;University of British Columbia, Vancouver BC;University of British Columbia, Vancouver BC

  • Venue:
  • Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
  • Year:
  • 2008

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Abstract

This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.