The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 13th annual ACM international conference on Multimedia
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing and evaluating mobile phone-based interaction with public displays
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Bringing back channels up front: towards an active learning environment
Proceedings of the 16th ACM international conference on Supporting group work
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Public displays are typically situated in strategic places like town centers, and in salient positions on walls within buildings. However, currently most public displays are non-interactive and are typically used for information broadcasting (TV news, advertisements etc). People passing by pay little attention to them. As a consequence, public displays are under-utilized in the everyday world. We are investigating whether use of interactive public displays might increase people's interaction with one another, with a resulting increase in sense of community. In this paper we describe the design and first deployment experiences of a platform-independent, interactive video commenting system using a large public display in two sections of a large-enrollment university class. Our preliminary evaluation suggests that students enjoyed the activity of commenting, that they participated a great deal, and that their sense of community was greater after using the system. We discuss lessons we have learned from this initial experience, and describe further work we are planning using this and similar interactive activities.