TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tmsparent interface: a seamless media space integrating the real and virtual worlds
HCC '03 Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Unencumbered 3D interaction with see-through displays
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MUSTARD: a multi user see through AR display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Retail products are often experienced through transparent barriers such as shop windows, vending machines or display cabinets. Such surfaces offer opportunities for digital augmentation to enhance the experience at this point of contact. To explore this domain and its challenges, we have developed and evaluated the WaveWindow. This is an interactive see-through display that allows users to interact with digital content that overlays physical items behind a semi-transparent screen. Navigating and selecting content is achieved by waving and knocking on the display. We performed a user study and the resulting user interactions were recorded and analysed, and a number of design recommendations are made for gestural interaction in public settings and their application in a retail setting.