I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Pre-screen projection: from concept to testing of a new interaction technique
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The virtual showcase as a new platform for augmented reality digital storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Tracking contact and free gesture across large interactive surfaces
Communications of the ACM - A game experience in every application
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
ASTOR: An Autostereoscopic Optical See-through Augmented Reality System
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LightSense: enabling spatially aware handheld interaction devices
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
Designing the car iWindow: exploring interaction through vehicle side windows
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Augmented Reality (AR) systems that employ user-worn display and sensor technology can be problematic for certain applications as the technology might, for instance, be encumbering to the user or limit the deployment options of the system. Spatial AR systems instead use stationary displays that provide augmentation to an on-looking user. They could avoid issues with damage, breakage and wear, while enabling ubiquitous installations in unmanned environments, through protected display and sensing technology. Our contribution is an exploration of compatible interfaces for public AR environments. We investigate interactive technologies, such as touch, gesture and head tracking, which are specifically appropriate for spatial optical see-through displays. A prototype system for a digital museum display was implemented and evaluated. We present the feedback from domain experts, and the results from a qualitative user study of seven interfaces for public spatial optical see-through displays.