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CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A comparison of three selection techniques for touchpads
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Dual touch: a two-handed interface for pen-based PDAs
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DiamondTouch: a multi-user touch technology
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High precision touch screen interaction
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A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
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The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
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Proceedings of the 17th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Precise selection techniques for multi-touch screens
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Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors
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Unencumbered 3D interaction with see-through displays
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Solução interativa baseada em tela sensível ao toque
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Spatially aware handhelds for high-precision tangible interaction with large displays
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Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multi-finger mouse emulation techniques
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Visualization and interaction techniques for mobile devices
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Origami simulator: a multi-touch experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Improving computer interaction for older adults
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Contact area interaction with sliding widgets
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Directed manipulation with respect to focal rings
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UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
SurfaceMouse: supplementing multi-touch interaction with a virtual mouse
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingerGlass: efficient multiscale interaction on multitouch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
"Oh snap" - helping users align digital objects on touch interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
ZoomPointing revisited: supporting mixed-resolution gesturing on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A glove for tapping and discrete 1D/2D input
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Alchemy: dynamic gesture hinting for mobile devices
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Looking at you: fused gyro and face tracking for viewing large imagery on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
The fat thumb: using the thumb's contact size for single-handed mobile interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
The hold-and-move gesture for multi-touch interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
An experimental comparison of touch interaction on vertical and horizontal surfaces
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An evaluation of state switching methods for indirect touch systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
TouchModifier: enriched multi-touch gestures for tablet browsers
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Extending the vocabulary of touch events with ThumbRock
Proceedings of Graphics Interface 2013
Optimal control location for the customer-oriented design of smart phones
Information Sciences: an International Journal
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We introduce two families of techniques, rubbing and tapping, that use zooming to make possible precise interaction on passive touch screens, and describe examples of each. Rub-Pointing uses a diagonal rubbing gesture to integrate pointing and zooming in a single-handed technique. In contrast, Zoom-Tapping is a two-handed technique in which the dominant hand points, while the non-dominant hand taps to zoom, simulating multi-touch functionality on a single-touch display. Rub-Tapping is a hybrid technique that integrates rubbing with the dominant hand to point and zoom, and tapping with the non-dominant hand to confirm selection. We describe the results of a formal user study comparing these techniques with each other and with the well-known Take-Off and Zoom-Pointing selection techniques. Rub-Pointing and Zoom-Tapping had significantly fewer errors than Take-Off for small targets, and were significantly faster than Take-Off and Zoom-Pointing. We show how the techniques can be used for fluid interaction in an image viewer and in Google Maps.