Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A model of non-preferred hand mode switching
GI '08 Proceedings of graphics interface 2008
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fat finger worries: how older and younger users physically interact with PDAs
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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In this work, we explore the design of multi-resolution input on multi-touch devices. We devised a refined zooming technique named Offset, where the target is set at a location offset from the non-dominant hand while the dominant hand controls the direction and magnitude of the expansion. Additionally, we explored the use of non-persistent transformations of the view in our design. A think-aloud study that compared our design to a bimanual widget interaction and the classic pinch-based interaction with a freeform drawing task suggests that Offset offers benefits in terms of performance and degree of control. As well, for the drawing tasks, the transient nature of view transformations appears to impact not only performance, but workflow, focus of interaction, and subjective quality of results by providing a constant overview of the user's task.